UXperts July round-up
July 2019: Redesigning for inclusion & awareness + How to prioritise your services + Accessibility-first design + more
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3 reasons why UX researchers should take a turn as a participant
As UX researchers, we’re definitely not our users, but we are someone else’s. We use products, services and tools too! I’ve recently discovered that participating in user research not only helps out a fellow UXer with their qualitative research, but has also helped me grow my skills.
By Ashlea McKay at optimalworkshop.com
Why you should treat Google as one of your users
Creating personas for the target audience of your brand, product or service is essential in any digital endeavour, but there is often a persona we overlook. It’s less a demographic or audience member, in fact it’s not a 'being' at all, really: it’s a search engine.
By Peter Kay at nomensa.com
The importance of design QA in digital product design
While it may be challenging to address 100% of inconsistencies all of the time, doing Design QA is a big step towards combatting design debt.
By Jess Eddy at uxdesign.cc
How to prioritise your services
In this post, we’ll look more broadly at how to prioritise work on services delivered across an organisation. The goal we’re working towards here is prioritising which services to work on.
By Ben Holliday at wearefuturegov.com
Craiglist: success without design
Craig Newmark moved to San Francisco at the height of the internet boom in the mid-1990s. He found it hard to make friends and meet connections in the industry, so he started a newsletter.
By Neil Sheppard at userzoom.com
Redesigning for inclusion & awareness: new Bristol Pride website
As part of their 10th anniversary celebration, Bristol Pride recently revealed their new website redesigned by Bristol-based studio Atomic Smash. People for Research invited Megan Howell, User Experience Designer at Atomic Smash, to walk us through the process her team went through when redesigning the website.
By Megan Howell at peopleforresearch.co.uk
How UK companies are using VR and AR
Virtual reality (VR) and augmented reality (AR) have been hyped up for decades without convincing most businesses of its value, but the technology is beginning to prove it can be put to practical uses.
By Tom Macaulay at computerworlduk.com
Should UX designers know how to code?
“If you have to build the thing as well as designing it and making it work for users, you’ll end up taking the easiest route. That’s just human nature.”
By Alex Ryder at naturalinteraction.com
Accessibility-first design
The handle on your cabinets. The brightness slider on your phone. A zipper pull. The tear notch on a bag of chips. Stairs. Most things are designed with some kind of assistive measures to help people do stuff more easily.
By Goodmaker Team at medium.com
10 usability heuristics every designer should know
25 years ago, Jakob Nielsen described the 10 general principles for interaction design. Today, they are just as relevant as they were then. It’s worth to use them as a checklist when designing a new product or a feature.
By Michal Langmajer at uxdesign.cc
How to identify a toxic accessibility culture
A broken organisational culture makes everything disability-related harder, from implementing accessibility projects to getting critical support to move the disability / accessibility needle forward.
By Sheri Byrne-Haber at medium.com