UXperts January round-up
January 2019: Why UX designers should play more tabletop RPGs + Recruiting participants for biometric testing + GDPR resources + more
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We celebrated Data Privacy Policy Day 2020 this week by sharing a list of our top GDPR advice and tips.
Designing main menu screens for visually impaired gamers
A collection of thoughts, discoveries and considerations while designing user interfaces for visually impaired gamers.
By Tom Gantzer at uxdesign.cc
Designing complete services: England’s cervical screening program
For the first time, a multidisciplinary team of specialists from NHSX, Public Health England, NHS Digital, NHS England and NHS Improvement are working together to improve this whole service using an agile and user-centric approach.
By Shirley Sarker and Rochelle Gold at The Service Gazette
What’s the value of prototyping in UX design?
Prototypes are a versatile way of drafting a version of a product or design to allow you to explore, test hypotheses and iterate on ideas. Prototypes show the user the potential designs and experience before investing time and money into formal development.
By Oliver Rouse at nomensa.com
What accessibility taught me about being a designer
“Last year, I challenged myself to become a more inclusive designer. However, It has also helped to dramatically improve the experiences I’m creating.”
By Mark Boyes-Smith at uxplanet.org
Designers tool stack of 2020
We’re approaching the end of the decade and a lot has happened in UX, HCI and Interaction design during the last 10 years. Especially design tools have improved A LOT — meaning that traditional methods from HCI can be aided by tools allowing the designer to focus on what’s important.
By Ulrik Stoch Jensen at uxdesign.cc
17 must-read books for product and UX designers
There are plenty of design books out there, such as the classics Don’t Make Me Think or Design of Everyday Things. And there are so many more books that are helpful and insightful for product designers and UX designers alike.
By Paula Borowska at designmodo.com
Why UX designers should play more tabletop RPGs
Just like with any skill, playing tabletop RPGs takes time and repetition. Eventually, you are able to make more complex and realistic characters that just feel more real. What does this have to do with UX design, you might ask?
By Alexander Krzyminski at uxdesign.cc
Quantitative research: 4 steps to ensure the validity of your data
Research isn’t helpful at all when it doesn’t answer the questions you intend it to! In fact, it’s an absolute waste of time and budget if this is the case. However, there are ways to avoid this and ensure your quantitative research gets the thumbs up from both the wider industry you operate in and the stakeholders commissioning or approving the project.
By Vicky Karran at peopleforresearch.co.uk
Moderated vs unmoderated usability testing: which do you need?
Users shouldn’t have to think too hard when they land on your site or app. By performing usability testing, you can ensure that your interface is effective and intuitive, and that your users are satisfied.
By Just in Mind at justinmind.com
Recruiting participants for biometric testing with the BHF
With more companies than ever running research and testing using biometric equipment, we wanted to share our experience recruiting participants with chronic heart disease and other similar conditions to take part in UX research for the British Heart Foundation (BHF).
By Owain Johns at peopleforresearch.co.uk